Chronology

Most of the historical information is written by the Council and kept within the White Hand Library in Fivestar. The chronology in this manual covers events from the discovery of the world to 2372 CE, a new era of discovery and adventure. The DM may consult the following chronology in order to identify potential hooks or narrative solutions for his gaming sessions.

Eras

The Council has established rules for the computation of years, seasons and all measurements, nominal and official conventions of Aumyr. Each year is divided into 12 months and each month has 30 days.

To standardize the computation of years, months and days of the week do not have an official name and adopt a cardinal numbering, even if many regions use their own secondary calendar. A written example of an extended date could then be defined as follows:

3/10/2370 CE (or Third Day of the Tenth Month of the Year 2370, Common Era)

Primordial Era

It is an era of renewal: in this period, creatures of all kinds began to populate the planet. The Natives fought in a wild and boundless world, and their curiosity led them to explore its secrets. It was in this period of time that the Native people came into contact with the lost Knowledge of the Askari, and some think that they learned a huge part of the mysteries.

Ancient Era

192 AE

The New Era

The blind Regent Tar-Alund, called "the Prophet", gets a vision on a new moonlit night: it is the arrival of the Five on Aumyr and the beginning of a new Age for the natives.

344 AE

The Meteor Shower

An apocalyptic meteor shower ravages the area of the city of Khoralis, destroying much of the territory and transforming it into a strange landscape of low hills. After a hundred years the land will be changed: the land will be fertile and lush, hard but also particularly malleable.

453 AE

Fondation of Meentum

Tradition has it that a powerful Native shaman, known as "the First Matriarch", laid the first stone of what would later become Meentum, the great underground city dedicated to the Great Mother, in this great cave.

Common Era

0 CE

Arrival of the Five

The History of the Fives, one of the tomes preserved at the Fivestar Palace, depicts a dimensional portal and five adventurers that emerge from it, surrounded by various beams of light. They wandered through the lands in search of a place to rest, then returned to the opening point of the portal, build a shelter and began opening many other portals to the outside Multiverse worlds, beginning the colonization of the planet.

Foundation of Fivestar

The first stone of the future city of Fivestar is laid by the Five Travelers.

8 CE

Arrival of the elves

The first elves to arrive on Aumyr through planar voyages feel great powers enclosed in the Nayalis Forest and, being fascinated by it, choose it as a suitable place for a permanent settlement.

20 CE

The New World

Some native explorers report strange visitors and understand the true meaning of the prophecy of Tar-Alund. The Regents begin to train troops of warriors with the aim of preserving and defending the island of Inkari from any external invasions.

24 CE

The Chronicles of the Wizard

Finding in Veloras the Chronicles of the Wizard, a series of notes of a sorcerer determined to build his home in the mountains. He reports that he settled near an ancient stone temple guarding a mysterious water source.

26 CE

Foundation of Kaphnur

Construction of the first outpost of the city of Kaphnur by an exploratory expedition of the Brotherhood. The sand produced here is very rare, making it possible to create a very resistant and semi-invisible magic glass.

32 CE

Fivestar

Normod founds the Gray Academy.

41 CE

The Cursed Valley

In recent years, the entire Valley of the Three Rivers, near Feldris, is in fact a giant swamp, full of witches, necromancers, criminals, fools, outcasts and solitary hermits. The few who wish to venture into its marshes have to deal with mysterious creatures, deadly geysers and countless dangers.

62 CE

Foundation of Atanis

Atanis was founded by an alliance of landowners, descendants of the first to settle in the area of confluence of the Three Rivers.

64 CE

The Nordur Marshes

The first evidence of an outpost of the Brotherhood dates back to this date, when it discovered minerals and plants in this area that were of interest for the treatment of certain diseases.

75 CE

The discovery of the Natives

An expedition of elves, humans, dwarves and halflings arrives in the village of Jundarai. It is only a matter of time before they arrive in Khoralis and discover the natives and their ancient civilization. Since then, the structure of the capital has remained almost unchanged, although today it is home to many different races.

91 CE

Foundation of Damodar

The first inhabitants founded the city near a place then known as "The First Stone".

110 CE

The Dead Islands Disaster

A worldwide event that saw a horde of undead invade the surface world. During this bad year, a large mass of refugees, desperate and afflicted, settled in an area that would later become the center of the city of Silverstone. The invasion originated from the subsoil, more precisely from the ruin of Askari Gherzul. No one knows the cause of this invasion and over the centuries many assumptions have been made about some powerful divine upheaval or the use of a powerful Artifact in the depths of the ruin.

188 CE

Mardok

The city of Nimirdaz was the scene of one of the most significant events in modern history. Mardok, a frightening semi-divinity from another Plan, almost completely destroyed the city and sowed devastation throughout the southern part of the island. An army of continent dwellers, adventurers, natives and other creatures united to face the ancestral threat, and the soul of the creature was trapped in a Cube of the Hours, a powerful artifact owned by members of the Eternal Wheel.

191 CE

Foundation of Nayalis

I found the city of Nayalis. In the same year, a powerful and ancient artifact known as The Seed of the World is found. It will be kept for almost a thousand years in a secret and inaccessible place.

201 CE

The way to the Portal

The area corresponding to the future city of Highpine is home to a large commercial outpost, strategically located near one of the five Portals of Aumyr. A group of mercenaries controls the goods traffic to other regions.

204 CE

The Spirit Islands

The Chronicles of the Wizard report how on this date the territory of Veloras was destroyed by a powerful spell that erodes much of the coast inland. This incident will cause the formation of the Spirit Islands.

206 CE

Foundation of Veloras

A group of explorers settled in an area in the mountains suitable for the control of goods by caravan, founding the city of Veloras. It is thought that they were scholars, because of the amount of historical information about the region that they have handed down through scrolls that have remained intact until today.

231 CE

The Kingdom of Orog-Mar

Explorers of the Wolfguard discover that the area around the future city of Dunmere is the domain of Orog-Mar, a powerful orc leader of the mountains.

240 CE

First Great Destruction of Kaphnur

The city of Kaphnur is overwhelmed by a river of magma from the nearby springs, the disaster is rapid and inevitable.

Foundation of Brean

Brean is founded by a group of adventurers, using the many riches extracted from the nearby Emerald Mountains.

245 CE

The Thirsty Coast

In these years the coast of Viriana is only a camp of nomads, ex-slaves of Pendor, liberated and criminals. The population is divided into a myriad of small villages and a group of warrior monks known as "Thirst Wanderers" settle in the desert.

265 CE

The Brotherhood

In the crypts of the city of Fivestar, a group of powerful magicians set up an organization called The Brotherhood.

341 CE

Foundation of Pendor

The city of Pendor is located in a strategic location, near the deserts of Thanaros. It was once a merchant outpost of nomads heading towards the Silk Road, a refuge for caravans and home to many merchant companies. For centuries it was a centre of various political and religious powers.

Points of light

To better protect the new settlement of Silverstone, the only point of light within several kilometers of desolation infested by the undead, a temporary government is formed formed by paladins and former adventurers.

347 CE

The village on the ruins

In the area where the city of Elerin would have been built, it is possible to find a fishing outpost built on another ancient settlement probably of Askari origin, considering the numerous finds found and catalogued by the Dorne Society.

397 CE

The Askari Outpost

In the area of the city of Elerin, it is possible to find an outpost of fishermen built on another ancient settlement of probable Askari origin, considering the numerous finds found and catalogued by the Dorne Society.

513 CE

The Union Treaty

In Fivestar it is possible to profess any religion, provided that it does not operate in secret.

540 CE

Attack of the giants

Some giants of the nearby Misty Mountains are caused by the impious magic activities carried out in the swamps and destroy the settlements of the valleys near Feldris. Large boulders fly into the sky and end up in camps, villages, ruins and towns, destroying everything. The valleys gradually became fertile ground and the marshy territory retreated towards the eastern borders of the region.

The Prison of Kartaren

The Kartar area is home to a prison for dangerous criminals, given the desolate nature of the lands from which it is surrounded. The prison is a magical self-sufficient construction and is ruled by a group of ex-merchants.

656 CE

The Great Plague

A major epidemic breaks out in the Laangor area, killing a large part of the population of the region. The origins of the epidemic remain unknown to this day, but some historians suspect that the infection may have had extraplanar origins.

676 CE

The Great Wheel

During an excavation in Elerin, the Great Wheel is found and brought to light, as well as numerous fragments of unknown metal. The findings are of particular interest to the Brotherhood, which hastened to guard the area.

790 CE

The Grey Witches

The annals contain clues that lead us to think of a hidden control of the city of Nordur by a congregation of Grey Witches, who settled in the great swamps to the north of the region. It is written that during these years the inhabitants were in the grip of paranoia and madness, while the power of the witches pushed people to kill each other.

813 CE

The Epuration

The coven of the Grey Witches of Nordur disappears after a group of heroes defeat the Witches in their shelters. The city government is then handed over to the remaining population.

821 CE

The Age of Houses

The Great Epidemic of Laangor is cured by a powerful magician, whose name is not recorded in the historical chronicles. Subsequently, for almost a thousand years, the city experienced an era of splendor and commercial growth. Other families followed one another in power, such as Casato Arakis (powerful magicians and warriors), Casato Orthen (strategists and merchants) and Casato Marthen (druids and healers).

830 CE

Beonur's Army

A group of barbarians and mercenaries led by hero Beonur destroy the orcs of the Nordavind mountains in their outpost. The event will be remembered as the hero's last great feat before his retirement at Torregrigia.

900 CE

The Siege of Brean

A dwarf invasion begins that will besiege the city of Brean for five years. The dwarves of the Emerald Mountains, led by Wortus Malagar, take possession of the city by digging tunnels and entering from the ground. Their goal is to bring back to the mountains the wealth stolen in decades of looting by adventurers and criminals.

902 CE

Birth of the Red Brotherhood

Some heroes found an organization of élite fighters experienced in the divine arts, which would later become the Red Brotherhood.

950 CE

War Times

The city of Brean is going through a period of dwarf rule but various internal race riots push the population to the brink of civil war.

1013 CE

Argonos' Kingdom

Damodar expands to become the capital of the region under the reign of Re-Eroe Argonos.

1105 CE

The Lands of the Eternal Harvest

In these years it is possible to find a first settlement of shepherds and farmers given the fertile land and abundant harvests. Starting from these years, the area will be subject to intensive agricultural exploitation on a par with Aumar, seeing the simultaneous expansion of the city of Feldris.

1113 CE

Kartaros Wrath

The red dragon Kartaros invades the city of Kartar, almost completely destroys all the Houses and creates its own lair in a complex of caves and underground caverns. The dragon will be defeated after several battles, by a large group of heroes sent by the Dorne Society.

1120 CE

The Foundation of Elerin

The city of Elerin is founded. A joint effort between the knowledge of the Brotherhood and the Society of Dorne helps to rebuild part of the Great Wheel, which is used to cover the core.

1202 CE

The Seed of the World

A cabal of obscure enchanters faithful to an extraplanar God, destroys an artifact known as "The Seed of the World" and corrupts the city of Nayalis for more than three hundred years, transforming it into an immense open-air dungeon full of undead and other aberrations.

1234 CE

Negative Waves

The Jhert region again sees a great invasion of the undead from underground. The existence of Gherzul is discovered. The city of Silverstone grows in size, gaining popularity as a refuge and safe place.

1289 CE

The City of Fields

A group of merchants founded the city of Feldris. Few people remember the turmoil of the past and many adventurers help to secure the borders of the region, in the shadow of the Misty Mountains.

1300 CE

Blood Money

After various dictatorships of powerful merchants in Brean, agreements are made with dwarves and other races of the nearby mountains. Various trading companies of excavators and gem carvers were founded, the Mercatus acquired power and occult control of the city.

1350 CE

Kartar Mines

During the two hundred years following the defeat of the dragon Kartaros, the city gradually recovered, building new areas and discovering access to a complex of underground mines, which would later be known as Kartar Mines.

1412 CE

Treasures in the Caves

The discovery of numerous treasures in the caves near Viriana leads one to think that the area is used by pirates to bury treasures. The discoveries contribute to attract more and more adventurers to the city, to the point of increasing its fame.

1512 CE

The Awakening

On a day known as "The Awakening", the city of Nayalis is cleared of evil by a group of powerful magicians and elfish druids. The Seed of the World, once restored to its original state, is handed over to the Council. The city will then be rebuilt by a group of druids and rangers, who will build most of the buildings still visible today.

1538 CE

The Free City of Viriana

One evening in the tenth month, a large fleet sent by Pendor arrives in the city from the west, starting a sea siege. Thanks to the existence of the nearby caves, most of the city's inhabitants manage to protect themselves from the siege. The victory however consecrates Viriana as a Free City.

The Corruption in Pendor

While Viriana is considered a Free City, Pendor is corrupted by the control of the city's old slave families. It will only be a matter of time before the government falls and is put under the control of the people.

1541 CE

The Furnace

A former adventurer, Kor Modan, founded The Furnace in Dunmere. The place constitutes the first base camp for the organization of expeditions to the nearby mountains, a protected and safe refuge.

1557 CE

Highspire

A group of magicians founded the Highspire school in Elerin. The historians testify that the entire building, with its elongated flame shape, was materialized by a huge portal.

1566 CE

Arvath Lindale's Lost Journal

The Diary of the famous late explorer Arvath Lindale, in which he describes the discovery of the lost city of Lornat, is found. The diary is kept by the Brotherhood.

1710 CE

The Expansion of Atanis

Over the years and under the iron guidance of a few elderly people, Atanis grew to become one of the largest exporters of grain, cheese, meat and livestock. The great power of the landowners is consolidated and soon gaps form between those who cultivate the land and those who own it.

1717 CE

The Night of Terrors

During the stormy night that will be remembered forever as "Night of Terrors", the monarch of Damodar is murdered and the city plunges into a dark period, ruled by a hidden guild of assassins.

1722 CE

Out of the Darkness

A powerful group of outlaws and corsairs from the Sea of Night join together under one flag and help bring Damodar back under the control of the population.

1762 CE

The Foundation of Dunmere

Some clans of mountain barbarians and old warriors settled in a mountain valley and helped to found Dunmere. The construction of the Hall of Heroes is started in memory of all those who gave their lives for the freedom of the clans and the population.

1789 CE

The Dust City

The flourishing of trade, especially thanks to the wealth extracted from the mines, led the city of Kartar to be declared capital. Subsequently the government settled in the Fortress, acquiring complete control.

1820 CE

Aumar: Civil War

In the course of numerous clashes, most of the former landowners of Atanis die or are killed. Many people suspect the Council as part of the plot to oust the old government in favour of a democratic or otherwise non- oligarchic alternative.

1845 CE

The Whispers Cult

A group of adventurers find and destroy the hideout of the Whispers Cult under Pendor, a maze of rooms full of snakes and other creatures. Its influence was so great that it corrupted the government. The following year a new group of elderly people is elected.

1897 CE

Mortal Echoes

A group of adventurers find and destroy the lair of the Whispers Cult in Pendor, a maze of rooms full of snakes and other unnameable creatures. It turns out that his influence was so great that he bribed the government representatives themselves. The following year a new group of Elders was elected, based on the will of the people.

1901 CE

The City on Fire

The lava river of Kaphnur solidifies, forming the ground on which the first real city, built on the remains of the previous one, will be founded. Lava stone and obsidian are used for the structures.

End of the Hunt

Arrus Highpine, the last nobleman of the Houses of Laangor, is mysteriously killed during a hunting trip in the woods. In the following years the government of the Assembly is established, which takes possession of the Castle of Highpine.

1956 CE

The Lands of the People

The northern part of the city of Atanis, originally the home of the opulent landowners, was demolished and then given to the population, becoming the Lands of the People. The heads of the surrounding towns join together to form a federal government, created to represent equally the entire population of the region.

1979 CE

The Dream Rituals

The area of the Nordur swamp widens and the central territory begins to solidify, thanks to the mixture of mud and ashes of the dead. The ritual area is formed, endowed with powerful divine energies.

1983 CE

The Lovers' Tragedy

Day of the probable Lovers' Tragedy, a legend of Merosh that tells of betrayal and revenge. From these stories will form the local beliefs that will lead the city of Veloras to be known as the City of Lovers.

2081 CE

Birth of the Consortium

The first Organisation for Port and Merchant Control on Trade in the Sea of Night was born in Damodar, which later took the name of Consortium.

2088 CE

The Expedition

The last expedition to the southern borders of the world took place in this year. A fleet of a hundred ships departed from Silverstone with the blessing of the Gods and with supplies for many years of sailing. No one has returned yet.

2099 CE

The Fall of Pendor

The growing influx of new inhabitants of Viriana, attracted by new possibilities of life and trade, led the Thanaros government to abandon the Pendor Palaces and move permanently to Viriana. Most of the palaces of the old capital became unused: it is said that some were set on fire or destroyed by the owners themselves, for unknown reasons.

2101 CE

Second Kaphnur Destruction

A deep abyss opens into the centre of the city, and everything is destroyed in the surrounding area. Buildings are also reconstructed using magic glass from the nearby sand. All the grounds of Old Town become an open-air dungeon, patrolled and safely placed by the Red Brotherhood.

2219 CE

The White Hand

Strong expansion of the city of Fivestar, division into districts, construction of the White Hand.

2372 CE

Ajani the Matriarch

Ajani Raktar is named Matriarch of Meentum.

Holidays

WARNING

This entry is not yet completed.

The Sunset Day

WARNING

This entry is not yet completed.

Union Day (15/04)

The day is remembered when the Council, by signing the Union Treaty, allowed any religion to work in Aumyr, provided that it does not operate in secret. For the occasion, the District of the Gods of Fivestar is invaded every year by thousands of believers of all creeds, ready to exchange culture and wisdom. Every year, the event is supervised by a mixed garrison of wizards and clerics, who specialize in locating potential hidden dangers among the crowd.

The Foundation (07/08)

It represents the greatest anniversary of the continent, the day when the Fives arrived on Aumyr. In all the Capital cities it is possible to magically hear in the air the speech of the Council, pronounced from above one of the towers of the Fivestar Palace just before midnight.

The Skyreel Tournament (Every 5 years)

The Skyreel Tournament is a world-class magic tournament that takes place every five years on Skyreel Island.